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The Sword and the Fox or Ken to kitsune is a story about a young swordsman named junko who goes to seek sword left in the supposedly haunted castle of a former emperor and meets princess Hayami, a kitsune beast women Who now lives there.

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Now that I have your attention.

I've been mulling TenFourFox's future for awhile now in light of certain feature needs that are far bigger than a single primary developer can reasonably embark upon, and recent unexpected changes to my employment, plus other demands on my time, have unfortunately accelerated this decision.

TenFourFox FPR32 will be the last official feature parity release of TenFourFox. (A beta will come out this week, stay tuned.) However, there are still many users of TenFourFox — the update server reports about 2,000 daily checkins on average — and while nothing has ever been owed or promised I also appreciate that many people depend on it, so there will be a formal transition period. After FPR32 is released TenFourFox will drop to security parity and the TenFourFox site will become a placeholder. Security parity means that the browser will only receive security updates plus certain critical fixes (as I define them, such as crash wallpaper, basic adblock and the font blacklist). I will guarantee security and stability patches through and including Firefox 93 (scheduled for September 7) to the best of my ability, which is also the point at which Firefox 78ESR will stop support, and I will continue to produce, generate and announce builds of TenFourFox with those security updates on the regular release schedule with chemspills as required. There will be no planned beta releases after FPR32 but Tenderapp will remain available to triage bugfixes for new changes only.

After that date, for my own use I will still make security patches backported from the new Firefox 91ESR publicly available on Github and possibly add any new features I personally need, but I won't promise these on any particular timeline, I won't make or release any builds for people to download, I won't guarantee any specific feature or fix, I won't guarantee timeliness or functionality, and there will be no more user support of any kind including on Tenderapp. I'll call this 'hobby mode,' because the browser will be a hobby I purely maintain for myself, with no concessions, no version tags (rolling release only), no beta test period and no regular schedule. You can still use it, but if you want to do so, you will be responsible for building the browser yourself and this gives you a few months to learn how. Also, effective immediately, there will be no further updates to TenFourFoxBox, the QuickTime Enabler, the MP4 Enabler or the TenFourFox Downloader, though you will still be able to download them.

Unless you have a patch or pull request or it's something I care about, if you open an issue on Github it will be immediately closed. Similarly, any currently open issues I don't intend to address will be wound down over the next few weeks. However, this blog and the Github wiki will still remain available indefinitely, including all the articles, and all downloads on SourceForge will remain accessible as well. I'll still post here as updates are available along with my usual occasional topics of relevance to Power Mac users.

Classilla, for its part, is entering 'hobby mode' today and I will do no further official public work on it. However, I am releasing the work I've already done on 9.3.4, such as it is, plus support for using Crypto Ancienne for self-hosted TLS 1.2 if you are a Power MachTen user (or running it in Classic or under Mac OS in Rhapsody). You can read more about that on Old VCR, my companion retrocomputing blog.

I'm proud of what we've accomplished. While TenFourFox was first and foremost a browser for me personally, it obviously benefited others. It kept computers largely useable that today are over fifteen years old and many of them even older. In periods of a down economy and a global pandemic this helped people make ends meet and keep using what they had an investment in. One of my favourite reports was from a missionary in Myanmar using a beat-up G4 mini over a dialup modem; I hope he is safe during the present unrest.

I'm also proud of the fair number of TenFourFox features that were successfully backported or completely new. TenFourFox was the first and still one of the few browsers on PowerPC Mac OS X to support TLS 1.3 (or even 1.2), and we are the only such browser with a JavaScript JIT. We also finished a couple features long planned for mainline Firefox but that never made it, such as our AppleScript (and AppleScript-JavaScript bridge) support. Our implementation even lets you manipulate webpages that may not work properly to function usefully. Over the decade TenFourFox has existed we also implemented our own native date and time controls, basic ad block, advanced Reader View (including sticky and automatic features), additional media support (MP3, MP4 and WebP), additional features and syntax to JavaScript, and AltiVec acceleration in whatever various parts of the browser we could. There are also innumerable backported bug fixes throughout major portions of the browser which repair long-standing issues. All of this kept Firefox 45, our optimal platform base, useful for far longer than the sell-by date and made it an important upstream source for other legacy browsers (including, incredibly, OS/2). You can read about the technical differences in more detail.

Many people have contributed to TenFourFox and to the work above, and they're credited in the About window. Some, like Chris T, Ken Cunningham and OlgaTPark, still contribute. I've appreciated everyone's work on the source code, the localizations and their service in the user support forums. They've made the job a little easier. There are not enough thank yous for these good people.

When September rolls around, if you don't want to build the browser yourself it is possible some downstream builders like Olga may continue backports. I don't speak for them and I can't make promises on their behalf. Olga's builds run on 10.4, 10.5 and 10.6. If you choose to make your own builds and release them to users, please use a different name for your builds than TenFourFox so that I don't get bothered for support for your work (Olga has a particular arrangement with me but I don't intend to repeat it for others).

You might also consider another browser. On PowerPC 10.5 your best alternative is Leopard WebKit. It has not received recent updates but many of you use it already. I don't maintain or work on LWK, but there is some TenFourFox code in it, and Tobias has contributed to TenFourFox as well. If you don't want to use Safari specifically, LWK can be relinked against most WebKit shells including Stainless and Roccat.

If you are using TenFourFox on 10.6, you could try using Firefox Legacy, which is based on Firefox 52. It hasn't been updated in about a year but it does have a more recent platform base than official Firefox for 10.6 or TenFourFox.

However, if you are using TenFourFox on 10.4 (PowerPC or Intel), I don't have any alternative suggestions for you. I am not aware of any other vaguely modern browser that supports Tiger. Although some users have tried TenFourKit, it does not support TLS 1.1 or 1.2 (only Opera 10.63 does), and OmniWeb, Camino, Firefox 3.6 and the briefly available Tor Browser for PowerPC are now too old to recommend for any reasonable current use.

So, that's the how. Here's the why and what. I have a fairly firm rule that I don't maintain software I don't personally use. The reason for that is mostly time, since I don't have enough spare cycles to work on stuff that doesn't benefit me personally, but it's also quality: I can't maintain a quality product if I don't dogfood it myself. And my G5 has not been my daily driver for a good couple years; my daily driver is the Raptor Talos II. I do use the G5 but for certain specific purposes and not on a regular daily basis.

Additionally, I'm tired. It's long evenings coding to begin with, but actual development time is only the start of it. It's also tying up the G5 for hours to chug out the four architecture builds and debug (at least) twice a release cycle, replying to bug reports, scanning Bugzilla, reading the changelogs for security updates and keeping up with new web features in my shrinking spare time after doing the 40+-hour a week job I actually got paid for. Time, I might add, which is taken away from my other hobbies and my personal relaxation, and time which I would not need to spend if I did this purely as a hobby and never released any of it. Now that Firefox is on a four-week release schedule, it's just more than I feel I can continue to commit to and I'm neglecting the work I need to do on the system that I really do use every day.

We're running on fumes technologically as well. Besides various layout and DOM features we don't support well like CSS grid, there are large JavaScript updates we'll increasingly need which are formidably complex tasks. The biggest is async and await support which landed in Firefox 52, and which many sites now expect to run at all. However, at the time it required substantial changes to both JavaScript and the runtime environment and had lots of regressions and bugs to pick up. We have some minimal syntactic support for the feature but it covers only the simplest of use cases incompletely. There are also front end changes required to deal with certain minifiers (more about this in a moment) but they can all be traced back to a monstrous 2.5MB commit which is impossible to split up piecemeal. We could try to port 52ESR as a whole, but we would potentially suffer some significant regressions in the process, and because there is no Rust support for 32-bit PowerPC on OS X we couldn't build anything past Firefox 54 anyway. All it does is just get us that much closer to an impenetrable dead end. It pains me to say so, but it's just not worth it, especially if I, the browser's only official beneficiary, am rarely using it personally these days. It's best to hang it up here while the browser still works for most practical purposes and people can figure out their next move, rather than vainly struggling on with token changes until the core is totally useless.

Here is what I have learned working on TenFourFox and, for that matter, Classilla.

Writing and maintaining a browser engine is fricking hard and everything moves far too quickly for a single developer now. However, JavaScript is what probably killed TenFourFox quickest. For better or for worse, web browsers' primary role is no longer to view documents; it is to view applications that, by sheer coincidence, sometimes resemble documents. You can make workarounds to gracefully degrade where we have missing HTML or DOM features, but JavaScript is pretty much run or don't, and more and more sites just plain collapse if any portion of it doesn't. Nowadays front ends have become impossible to debug by outsiders and the liberties taken by JavaScript minifiers are demonstrably not portable. No one cares because it works okay on the subset of browsers they want to support, but someone bringing up the rear like we are has no chance because you can't look at the source map and no one on the dev side has interest in or time for helping out the little guy. Making test cases from minified JavaScript is an exercise in untangling spaghetti that has welded itself together with superglue all over your chest hair, worsened by the fact that stepping through JavaScript on geriatic hardware with a million event handlers like waiting mousetraps is absolute agony. With that in mind, who's surprised there are fewer and fewer minority browser engines? Are you shocked that attempts like NetSurf, despite its best intentions and my undying affection for it, are really just toys if they lack full script runtimes? Trying and failing to keep up with the scripting treadmill is what makes them infeasible to use. If you're a front-end engineer and you throw in a dependency on Sexy Framework just because you can, don't complain when you only have a minority of browser choices because you're a big part of the problem.

Infrastructure is at least as important as the software itself. A popular product incurs actual monetary costs to service it. It costs me about US$600 a month, on average, to run my home data center where Floodgap sits (about ten feet away from this chair) between network, electricity and cooling costs. TenFourFox is probably about half its traffic, so offloading what we can really reduces the financial burden, along with the trivial amount of ad revenue which basically only pays for the domain names. Tenderapp for user support, SourceForge for binary hosting, Github for project management and Blogger for bloviating are all free, along with Google Code where we originally started, which helped a great deal in making the project more sustainable for me personally even if ultimately I was shifting those ongoing costs to someone else. However, the biggest investment is time: trying to stick to a regular schedule when the ground is shifting under your feet is a big chunk out of my off hours, and given that my regular profession is highly specialized and has little to do with computing, you can't really pay me enough to dedicate my daily existence to TenFourFox or any other open-source project because I just don't scale. (We never accepted donations anyway, largely to avoid people thinking they were 'buying' something.) I know some people make their entire living from free open source projects. I think those people are exceptions and noteworthy precisely because of their rarity. Most open source projects, even ones with large userbases, are black holes ultimately and always will be.

Gecko has a lot of technical baggage, but it is improving by leaps and bounds, and it is supported by an organization that has the Internet's best interests at heart. I have had an active Bugzilla account since 2004 and over those 16+ years I doubt I would have gotten the level of assistance or cooperation from anyone else that I've received from Mozilla employees and other volunteers. This is not to say that Mozilla (both MoFo and MoCo) has not made their blunders, or that I have agreed personally with everything they've done, and with respect to sustainability MoCo's revenues in particular are insufficiently diversified (speaking of black holes). But given my experience with other Mozillians and our shared values I would rather trust Mozilla any day with privacy and Web stewardship than, say, Apple, who understandably are only interested in what sells iDevices, and Google, who understandably are only interested in what improves the value proposition of their advertising platforms. And because Chrome and Chromium effectively represent the vast majority of desktop market share, Google can unilaterally drive standards and force everyone to follow. Monopolies, even natural ones, may be efficient but that doesn't make them benign. I'll always be a Firefox user for that reason and I still intend to continue contributing code.

Now for the mildly controversial part of this post and the one that will make a few people mad, but this is the end of TenFourFox, and a post-mortem must be comprehensive. For this reason I've chosen to disable comments on this entry. Here is what you should have learned from TenFourFox (much the same thing users should have learned from any open-source project where the maintainer eventually concluded it was more trouble than it was worth).

If you aren't paying for the software, then please don't be a jerk. There is a human at the other end of those complaints and unless you have a support contract, that person owes you exactly nothing. Whining is exhausting to read and 'doesn't work' reports are unavoidably depressing, disparaging or jokey comments are unkind, and making reports nastier or more insistent doesn't make your request more important. This is true whether or not your request is reasonable or achievable, but it's certainly more so when it isn't.

As kindly as I can put it, not all bug reports are welcome. Many are legitimately helpful and improve the quality of the browser, and I did appreciate the majority of the reports I got, but even helpful bug reports objectively mean more work for me though it was work I usually didn't mind doing. Unfortunately, the ones that are unhelpful are at best annoying (and at worst incredibly frustrating) because they mean unhappy people with problems that may never be solvable.

The bug reports I liked least were the ones that complained about some pervasive, completely disabling flaw permeating the entire browser from top to bottom. Invariably this was that the browser 'was slow,' but startup crashes were probably a distant second place. The bug report would inevitably add something along the lines of this should be obvious, or talk about the symptom(s) as if everyone must be experiencing it (them).

I'm not doubting what people say they're seeing. But you should also consider that asserting the software has such a grave fault effectively alleges I either don't use the software or care about it, or I would have noticed. Most of the time my reply was to point out that my reply was being made in the browser itself, and to point out that we had regular beta phases where the alleged issue had not surfaced, so no, it must not be that pervasive, and let's figure out why your computer behaves that way. As far as the browser being slow, well, that's part personal expectation and part technical differences. TenFourFox would regularly win benchmarks against other Power Mac browsers because its JavaScript JIT would stomp everything else, but its older Mozilla branch has weaker pixelpushing and DOM that is demonstrably slower than WebKit, and no Power Mac browser is going to approach the performance you would get on an Intel Mac with any browser. Some of this is legitimate criticism, but overall if that's what you're expecting, TenFourFox will disappoint you. And it certainly did disappoint some people, who felt completely empowered to ignore all that context and say so.

Here is another unwelcome bug report, sometimes part of those same reports: 'Version X+1 does something bad that Version X didn't, so I went back to Version X (or I've switched to another browser). Please let me know when it's fixed.'

As a practical consideration, if you have such a serious issue where you can't use the browser for your desired purpose then I guess you do what you gotta do. But consider you may also be saying that you don't care about solving the problem. Part of it is, like the last report, making the sometimes incorrect assumption that everyone else must be seeing what you're seeing. But the other part is because you've already reverted to the previous release, you don't have any actual investment in the problem being solved. If it actually is a problem that can be fixed, and I do fix it, you're using the previous version and may or may not be in a position to test it. But if it's actually a problem I can't observe, then it won't get fixed assuming it actually does exist, because I don't see that problem on Version X+1 myself and the person who can see it, i.e., you, has bailed out. If you want me to fix it, especially if you are unwilling or unable to fix it yourself, then you need to stick with it like I'm sticking with it.

What should you do? Phrase it better. Post your reports with the attitude that you are just one user, using free software, from the humility of your own personal experience on your own system. Make it clear you don't expect anything from the report, you are grateful the software exists, you intend to keep using it and this is your small way of giving back. Say this in words because I can't see your face or hear your voice. Write 'thank you' and mean it. Acknowledge the costs in time and money to bring it to you. Tell me what's good about it and what you use it for. That's how you create a relationship where I can see you as a person and not a demand request, and where you can see me as a maintainer and not a vending machine. Value my work so that I can value your insights into it. Politeness, courtesy and understanding didn't go out the window just because we're interacting through a computer screen.

Goodness knows I haven't been perfect and I've lost my temper at times with people (largely justifiably, I think, but still). All of us are only human. But today, looking back on everything that's happened, I'm still proud of TenFourFox and I'm still glad I started working on it over 10 years ago. Here's the first functional build of Firefox 4.0b7pre on Tiger (what became the first beta of TenFourFox), dated October 15, 2010:

This was back when Mozilla was sending thank-you cards to Firefox 4 beta testers:TenFourFox survived a lot of times when I thought it was finished for one technical reason or another, and it's still good enough for the couple thousand people who use it every day and the few thousand more who use it occasionally. It kept a lot of perfectly good hardware out of landfills. And most of all, it got me years more out of my own Quad G5 and iBook G4 and it still works well enough for the times I do still need it. Would I embark upon it again, knowing everything I know now and all the work and sweat that went into it? Heck yeah. In a heartbeat.

It was worth it.

K-Mod: Far Beyond the Sword
Current version: 1.46
Last Updated: 6/May/2018
Forum page: http://forums.civfanatics.com/showthread.php?p=10094243
The sword and the fox mac os wallpaperInstallation instructions
(Note: This mod requires Beyond the Sword 3.19, for Windows. It cannot be played on the Mac OS version. The official 3.19 patch can be downloaded here.)
  • Unzip into your mods directory. (eg. C:gamesCivilization 4 CompleteBeyond the SwordMods)
  • You should now have a directory called ...Beyond the SwordModsK-Mod, and the installation is complete!
  • To play the mod, start Beyond the Sword; choose Advanced, then Load a Mod, then K-Mod.
  • To load the mod automatically, create a shortcut to ['Civ4BeyondSword.exe' mod='K-Mod'].
Uninstallation instructions
  • Delete the K-Mod directory.
  • K-Mod settings are stored in [DocumentsMy GamesBeyond the SwordK-Mod]. If you don't want to keep your settings, delete that K-Mod directory as well.

Upgrade instructions
  • Usually it is sufficient to just unzip the new version of K-Mod into the same directory as the old version - but if you want to be super sure that it's going to work correctly, uninstall the old version first. Save games from previous version of K-Mod will still work with the new version unless explicitly specified in the changelog, so feel free to upgrade K-Mod mid-game.

Introduction
I originally intended for this mod to be extremely minimalistic, and for personal use only. My original intended changes were just to buff serfdom, protective, and aggressive, and to introduce some features to make automated workers a bit more friendly. The plan was that my mod would be basically the same as the unmodded game, but slightly better in a couple of ways. But as I read the game code to learn how to implement my change, and as I browsed the change-lists of other mods (such as the PIG mod) to see what other minor changes I could make, I started to realized that unmodded BtS isn't anywhere near as planned and polished as I had thought. I use to think that all the mechanics and numbers were a result of careful calculations and thought and testing, but I learnt that many of the features in the game are completely arbitrary and sometimes obviously unfinished. So the scope of my mod widened dramatically to include pretty much everything that I thought was not as it should be.

K-Mod is meant to be thought of as an kind of unofficial content & balance patch. The mod is intended to be played as a replacement for standard BtS. Many of the changes are 'under-the-hood' things that a casual player probably wouldn't notice, but I think the changes will enhance their enjoyment of the game nonetheless.
Currently the most significant features of this mod are the improvements to the interface, the new global warming system, the redesigned spread of culture & religion, and - most of all - the AI, which really is much smarter. Try it and see for yourself.
K-Mod also features many technical improvements, including shorter waiting-time for AI turns, fewer OOS errors in multiplayer games, and many user-interface improvements and bug-fixes.
Donations
If you like the work that I've done and feel compelled to send money to me, you may do so. I appreciate the support.
Paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=55FEBSZPPXJHQ
Built-in mods
  • BUG (heavily modified) [Some new features added, such as Rapid Unit Cycling; and some features removed.]

Better AI
The BBAI mod was used as the starting point for the AI in K-Mod, but each new version of K-Mod comes with further AI improvements which are gradually replacing all of the old AI. The AI in K-Mod is now noticeably stronger than the AI in the BBAI mod, and the standard BtS AI. The obvious improvements are that AI civilizations will research faster, fight smarter, and place cities more thoughtfully. But there are also some 'flavour' changes as well - different AI leaders like to pursue different kinds of strategies, with different areas of emphasis. It's also worth noting that the AI in K-Mod actually cheats /less/ than the standard AI; not more. (For those who don't know; the standard AI 'cheats' by sometimes knowing what is on certain plots without actually seeing them. This still sometimes happens in K-Mod, but it happens far less.)
New global warming system
In standard BtS, global warming is a bit of a joke. It is triggered by the wrong things, you can't really do much to prevent it, and it hits the world in a harsh and unintuitive way. I've completely changed it.
In short, it works like this:
Every point of unhealthiness is counted across the world. If this total is more than some threshold amount then global warming becomes possible, and the likelihood increases as long as the unhealthiness total is above the threshold. There is an environmental advisor which can tell you all the details (on the same screen as the financial advisor).
When global warming strikes, it no longer removes the tile improvement, and it doesn't turn the tile straight into desert, so each strike is far less severe than in original BtS. Also, global warming is more likely to strike cold tiles before hot tiles. eg. The ice caps are likely to melt before your plains get turned into desert.
Positive healthiness (eg. from hospitals) does not reduce the global warming pollution, but a environmentalism and public transport have been changed so that they do reduce unhealthiness rather than increase healthiness.
As global warming becomes more likely, civilizations start to get a happiness penalty which is based on their relative contribution to global pollution.
In standard BtS global warming typically either did nothing, or it completely trashed the world; by contrast, global warming in K-Mod will not trash the world - at least not before someone wins the game - but the effects of global warming will ramp-up towards the end of the game, giving a kind of sense of urgency and tension, this helps build up to a _climactic finish_ at the end of the game.
New culture system
Perceived problems with the old system:
In the old system, plot culture was essentially dominated by 'free culture' from cities. The actual culture output of a city had very little effect other than to increase the culture level of the city. In a culture war (where two civs attempt to push each other's borders back with culture) the culture slider wasn't much use, because the culture output of a city had a relatively minor role on plot culture.
Two cities would almost always be able to culture press a solo city even when the solo city had much more culture output than the combined total of the two cities. 'Culture bombs' did almost nothing, and using spies to spread culture had essentially the same effect on plot culture as a great artist culture bomb! And culture was only useful in border cities (and in the top three culture cities when trying to get a cultural victory).The sword and the fox mac os wallpaper
My solutions:
Plot culture is now primarily determined by the culture output of cities. The 'free' culture has been reduced to almost nothing. (I haven't completely removed free culture because otherwise it would be too easy for civs with the cultural trait to culture press in the early game.) Instant boosts to culture, such as great works and espionage missions, now apply as much plot culture as if the city had produced the culture in the normal way. Finally, plot culture from a city now extends a couple of squares beyond the borders of the city, and so cities don't need to be right on the border of the civilization to contribute to a culture war.
The result is that cultural output now plays a more significant and dynamic role in determining cultural borders. The culture of inner cities is no longer useless, because it will typically extend far enough to help contribute to the culture front-line, and even if it doesn't reach that far it can still contribute via the new 'trade culture' mechanics.

The Sword And The Fox Mac Os Sierra


New religion spread system
The spread of religion has been changed so that early-game religions don't always dominate. The likelihood that a religion will spread to a city now depends on many factors, including the proximity to the holy city; the city's population; the number of religious buildings; and the time that the religion was founded. The technical details of the new system are complex, but effects on gameplay are intuitive, interesting, and quite subtle. (There are some details in the changelog if you're keen to find out more.)
Balance changes
... too many to write down. I'll just give a couple of examples here. Check the changelog.txt included in the zip file for a more complete record. (In general, the balance changes are fairly subtle. The goal is to increase the viability and gameplay flavour of some of the weakest parts of the game without disturbing the overall game balance and familiarity.)
  • Serfdom: +1 commerce farms & plantations, -1 commerce from towns [This makes serfdom a useful mid-game civic]
  • Vassalage: -25% number of cities maintenance
  • Environmentalism: removed health bonuses, replaced with -30% unhealthiness from population, removed the corp maintenance penalty.

The Sword And The Fox Mac Os Update


  • Protective: +100% build rate for security bureau
  • Aggressive: +100% build rate for jails (and mausoleum)

  • Eiffel Tower now comes with mass media instead of radio [to make mass media more appealing, and make free broadcasting towers less weird]
  • Ironclad, from 2 moves to 3. [the ironclad was frustratingly slow... with this buff it is still slower than galleons]
  • Public transport, removed health bonuses, replaced with -15% unhealthiness from population, cost raised from 150->200, now gives +1 happiness with environmentalism.
  • Stonehenge no longer goes obsolete. [I felt that this wonder was actually disadvantageous, because the 'free' monuments disappeared and thus robbed the owner of late-game culture]
  • Tech requirements for corporations changed: civ jewelers: corporation, sushi co: refrigeration, cereal mills: medicine, creative constructions: steel, standard ethanol: combustion [in my experience, sushi and mining inc are always by far the most powerful corporations. My goal with changing the prereqs is to make the weaker corps more viable.]
  • All promotions that have a combat promotion as an optional prereq also now have the equivalent drill promotion as an optional prereq. (march, blitz, etc)
  • Leadership promotion now gives 50% protection vs revolt (in addition to +100% experience gained)

The Sword And The Fox Mac Os Wallpaper

  • Nuclear meltdowns: no longer destroy other buildings or population. Can still create fallout. [meltdowns were far too powerful]
  • The count of vassal cities is now halved in the number of cities maintenance calculation. [To make vassalizing more attractive]
  • Number of cities maintenance cost is no longer capped (ignores the caps set in the xml) [to weaken the power of huge civs]
  • Removed attitude averaging between vassals and masters [I felt the previous behaviour was unintuitive, undocumented, and discouraged vassalizing]
Bug fixes

The Sword And The Fox Mac Os Release


The Sword And The Fox Mac Os Download

I haven't spent the time compiling a complete list of bug fixes, but suffice to say there are a lot of them. To see a more or less complete list, search the git log for 'bug'.
Posted on 5/27/2021by Permalink.

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